

Some spy actions are false for example, while on the Contact Double Agent mission, the spy can fake the contact, creating all the cues of the action without being in the same conversation as the double agent. Spy actions are usually actions required to finish a mission for example, swapping a statue.

Regular actions are innocuous actions that AI partygoers perform, such as having a conversation or sipping a drink. The spy has a number of context-sensitive actions generally a spy can perform at least one regular action and one spy action depending on their location in the room. Certain items in the playing field are highlighted for the spy alone: statues (which are normally gold) will be colored green when swapped and blue when inspected, and books that have been removed from a bookshelf remain the color of the shelf they were removed from. The spy can also see a laser representing the center of the sniper's current field of vision, although the Sniper might not be looking there. They can also see labels identifying Toby the Waiter and Security Agent Damon, though the latter is not relevant to any mission (yet). While in the party, the spy can see labels identifying the various cast members that relate to their missions these can include the Ambassador, the Double Agent and the Seduction Target. The spy is controlled from a third-person perspective the spy may walk about the party and can rotate the camera freely, though the camera always remains centered on the spy. While under AI control, the spy will act like any random partygoer but will not take steps to complete any of the missions. Once the game begins, the spy starts mingling in the party under AI control the spy may choose when to take independent control away from the AI. While completely vulnerable, a skilled spy can mimic a partygoer's behavior and send false signals to confuse the sniper and perhaps even ensure that an innocent takes the fatal bullet instead.īefore the game begins, the spy selects the parameters of the game they can pick the venue, the number of tasks to complete, specific tasks on an "X of Y" list, their identity, and the identities of the Ambassador, Double Agent and Seduction Target, if applicable.

The spy races against the clock to complete a number of assigned missions, but they must be cautious, for every tell they give off invites instant death at the hands of the sniper. The spy is one of the two player roles that can be chosen to compete as in SpyParty.
